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Druid's





Druid Spells are a set of Animal Tamer and Group friendly spells, more utility rather than direct damage. The primary governing skill for this spell line being Animal Lore. Combined with the basic Magery Reagents, and several new reagents specifically for the Druid Spells, you will have a powerful set of utilities at your ready. Including area effect healing, spells for managing animals, and many more. Below is a brief description of each spell and its effect.


The Druid Spell Book, a Tome of Nature




The Index of Spells

Spell Name - Description Reagents Skill Level Mana Used
Summon Firefly
Summons a tiny firefly to light the druids path. The firefly is a weak creature with no combat skills.
Sulfurous Ash
Destroying Angel
1 10
Hollow Reed
Increases the Strength and Intellegence of the druid or druids friend.
Bloodmoss
Mandrake Root
Nightshade
30 30
Pack of Beasts
Summons 3 random animals to fight and serve the Druid. Spell length increases with skill. The animals summoned are lesser animals, Boar, Great Harts, etc.
Bloodmoss
Petrified Wood
Black Pearl
40 45
Spring of Life
Creates a magical spring that heals the Druid and their party. Area Effect Spell. Ground or Player targeted.
Spring Water
Spring Water
40 40
Grasping Roots
Summons entrapping roots from the ground that will entangle the target for a short amount of time.
Bloodmoss
Spring Water
Spiders Silk
40 40
Blend with Forest
Turns the Druid into a Tree, blending with the background for a short amount of time.
Bloodmoss
Nightshade
75 60
Swarm of Insects
Summons a swarm of insects that sting and bite the target. This is a high damage spell, somewhat like the Meer's Insect spell, but not a Damage over Time spell.
Garlic
Nightshade
Destroying Angel
85 70
Volcanic Eruption
Summons a fair damage burst of molten lava from the ground. Damaging evrything in the area, including the Druid!
Sulfurous Ash
Destroying Angel
98 85
Summon Treefellow
Summons a powerful treespirit to fight and defend for the Druid.
Bloodmoss
Black Pearl
Petrified Wood
80 50
Stone Circle
Forms an impassable circle of stones for trapping an enemy. A tricky spell that will take a bit of practice :)
Black Pearl
Ginseng
Spring Water
60 45
Enchanted Grove
Summons a dense patch of magical trees which replenish the health and mana of anyone close by. Druids with negative Karma may find different effects when using this spell!
Petrified Wood
Spring Water
Mandrake Root
95 60
Lure Stone
A Ground targeted spell wich produces a magical stone which will attract all animals in the area. Very Handy!
Black Pearl
Spring Water
15 30
Natures Passage
A spell wich transforms the Druid into flower petals and transports them on the wind to the desired location. Much like the well known Recall spell.
Black Pearl
Bloodmoss
Mandrake Root
15 10
Mushroom Gateway
The Druid opens a magical passage, allowing the Druid and friends to step through to another location. Much like Gate Travel.
Black Pearl
Mandrake Root
Spring Water
70 40
Restorative Soil
Saturates a patch of land with power. Causing a healing Mud to seep through, said to have the powers of resurrection!
Garlic
Ginseng
Spring Water
89 55
Shield of Earth
A rapid growing wall of foliage springs up at the bidding of the Druid. Much like wall of stone, except much larger.
Ginseng
Spring Water
20 15



~ Submitted by Luxouvious of CBP









Copyright © by Crystal Blue Persuasion All Right Reserved.

Published on: 2004-12-05 (1569 reads)

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